P+ - Donkey Kong - Action - 0x97 GrabHeavyItem

Entry Script

  1. CreateInterrupt { interrupt_id: None, action: 0x11d, requirement: (AnimationEnd) }
  2. PreviousInterruptAddRequirement(HoldingItem)
  3. PreviousInterruptAddRequirement(InAir)
  4. CreateInterrupt { interrupt_id: None, action: 0x117, requirement: (AnimationEnd) }
  5. PreviousInterruptAddRequirement(HoldingItem)
  6. PreviousInterruptAddRequirement(OnGround)
  7. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
  8. PreviousInterruptAddRequirement(InAir)
  9. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
  10. PreviousInterruptAddRequirement(OnGround)

Exit Script (Common)